Webvision Notes: The best is the enemy of the good

Wednesday, June 1st, 2011

Time: Thu May 26, 1:30 pm – 2:30 pm

The younger spool is on stage doing magic. “sorry my hands are a bit dirty. I was playing with my balls earlier” :)

Jared enters – as you might guess I am going to talk about magic.

Thurston – first to do large stage magic.

Professional magic parallels with experience design. Creative. Business. Community of practice.

Mastery
Being a beginner sucks. The best make the hard tricks look easy. Getting better by mimic. The next to innovate. Then? Mimic-innovate cycle.

Focus on:

  • 1 Technology
  • 2 Feature
  • 3 Experience

Very similar to magic

  • 1 don’t suck
  • 2 mimic
  • 3 innovate

Renaissance Man

  • Knowledge of every aspect.
  • Learn how to get your ass out.
  • Yearn to learn.

Experience design – good list, but not a complete list.

In today’s world we all need to be multiple skilled.

Practice
Practice is not the work. It helps To improve and maintain.

Practice makes better.
Perfect practice makes perfect.

Practice never becomes fun.
You have to make it fun.

How do we as experience designers practice?

Rapid paper prototyping workshops. 90 min build, then test, then prizes!

Plotting the path to mastery.

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