Archive for 2011

Webvision Notes: The Uncanny Relationship Between Science Fiction and Interface Design Webvision Notes: The Uncanny Relationship Between Science Fiction and Interface Design

Wednesday, June 1st, 2011

  Time: Fri May 27, 9:30 am – 10:00 am Speaker: Nathan Shedroff Science fiction IS speculative fiction Reciprocal relationship between science and science fiction Earliest film had no interfaces. Push on doors. Shoot rockets. Later, the directors started working with what the audience knows – ticker tape and headset phones. New topo sand maps […]

Webvision Notes: Ambient Location and the Future of the Interface Webvision Notes: Ambient Location and the Future of the Interface

Wednesday, June 1st, 2011

Time: Fri May 27, 9:15 am – 9:30 am Speakers: Amber Case, Aaron Parecki In 1980 one man was wearing 80 lbs of computer equipment. 2006 first cell location based reminder system. Now, ambient user input. Your phone becomes the remote for your life.

Webvision Notes: Television 3.0 Webvision Notes: Television 3.0

Wednesday, June 1st, 2011

  Time: Fri May 27, 9:00 am – 9:15 am Speaker: Phil Oppenheim I sat down at the 9pm, 30 min, Experience Design session only to realize that the goloqi people were at the main stage in 15… So, I wandered over there to watch this. Television is dead. Phil says no – I am […]

Webvision Notes: Day 2 Keynote - Douglas Rushkoff Webvision Notes: Day 2 Keynote – Douglas Rushkoff

Wednesday, June 1st, 2011

Program or Be Programmed:Ten Commands for a Digital Age Thu, May 26 4:15 pm – 5:15 pm Douglas Rushkoff Psychedelic people are required for a digital reality. I was laughed out of rooms when I told people they would be using email. Early Internet culture was reality hacking. The new resistance seems to be that programming […]

Webvision Notes: Bikehugger’s Built

Wednesday, June 1st, 2011

Matt haughty, metabolite Fuelly. Avoid VC money Build what you want. Build it for 2. Make it work for 10,000 Rob 7 things you should know about the Roubaix challenge. Phillip kerman extend-o-hand Important lesson: 2D is not 3D Ginevra kirkland Nerd + Orleans Robert Reinhardt VideoRX Scott Benish Interactive designs and chickens Mark V […]

Webvision Notes: The best is the enemy of the good Webvision Notes: The best is the enemy of the good

Wednesday, June 1st, 2011

Time: Thu May 26, 1:30 pm – 2:30 pm Speakers: Jared Spool, reed spool The younger spool is on stage doing magic. “sorry my hands are a bit dirty. I was playing with my balls earlier” :) Jared enters – as you might guess I am going to talk about magic. Thurston – first to […]

Webvision Notes: CRAP happens. WordPress and the art of managing multiple users.

Wednesday, June 1st, 2011

Time: Thu May 26, 11:30 am – 12:00 pm Speaker: Lorelle VanFossen This is a packed room! Potential – interference = performance Get out of the way of your authors. Help authors help themselves. Help your readers help themselves to the authors. Communicate with author. clear editorial direction clear workflow. clear process. access to editorial […]

Webvision Notes: Effective Mobile Search Webvision Notes: Effective Mobile Search

Wednesday, June 1st, 2011

Time: Thu May 26, 11:00 am – 11:30 am Speaker: Greg Nudelman Mobile is like a cybernetic exoskeleton. Information army in the palm of your hand Inputs Keyboard is not the only input device. Be smart with your default/preset values. Search Keep old queries. Allow them to be interrupted and return later. Use auto suggest […]

Webvision Notes: Web on the box Webvision Notes: Web on the box

Wednesday, June 1st, 2011

Daniel Davis – opera Thu, May 26 10:45 am – 11:00 am Transitioning pages to work well on a TV is a lot of work. Why? The remote is a horrible input device. For: Text, navigation. Reading text from across the room. But, wait these are the same problems on mobile! Try simply updating your mobile […]

Webvision Notes: 5 critical elements of storytelling Webvision Notes: 5 critical elements of storytelling

Wednesday, June 1st, 2011

Time: Thu May 26, 10:30 am – 10:45 am Speaker: Kevin Brooks Include all of these and your stories can’t fail. 1  Listening 2  Context – often more important then plot. 3  Imagery – connect sensory with non sensory. 4  Audience – guide them to do the work as a story facilitator. 5  Truth – […]